#ifndef __PUSHBACKRECT_H__
#define __PUSHBACKRECT_H__
/////////////////
//include
/////////////////
#include"Scene.h"
#include<ANX\EditRect.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class PushBackRect : public Scene
{
public:
	PushBackRect();
	~PushBackRect();

	void Init();
	void ContentLoad(Device* device);
	void Update();
	void Draw(DeviceContext* device_context);

	EditRect edit_rect;
	Rect rect;
	Rect rect2;
	Vector2D pre_pos;
	Line2D line;
};
#endif __PUSHBACKRECT_H__
